D A Y D R E A M • P R O J E C T…

What began as my ITP thesis, the Daydream Project is home to my previous interactive experience as well as some thoughts, ambitions and accolades. My ITP Thesis Project was a mobile (J2ME) application that downloaded and played a video from the web. As part of the research, I began looking at the aesthetics of media distribution and user created submissions. In 2005, the term social media hadn’t been coined, YouTube was investor owned, and cellphones had just reached 100% market penetration. My D A Y D R E A M • M A N I F E S T O speaks about video aesthetics for 2005 by comparing it to the film and photography revolution a century before.


Cassandra Marshall

Cassandra Marshall

Cassandra Marshall works as a UX Designer and Web Developer specializing in non-profits. A graduate of NYU's Interactive Telecommunications Program [ITP] and UCSC's Film and Video Program, she has worked with digital media for ten years, web tools for 8. Her clients include publishers, philanthropists, artists, fashion designers, writers and her parents. Not only is she well versed in digital media, she is active in art communities with titles such as a modern dancer, artist, crew member for large scale art installations, art fabricator and social media rockstar. Currently she is perfecting her newest creation Center Flee, an interactive performance device, debuted at Maker Faire 2013.

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